Game 1 Fury of Stars

Fury of Stars Development Logs

Update Number 1

It will be months before I have much to say about the actual game, since I started this blog so early in the development process. This last week I started  C# and C++ courses, and began the process of learning Blender. The Blender interface is confusing, but I have been watching some very helpful YouTube videos. 

Planning on the game has split into four categories, which I will work on separately over the next couple of months.

  • Game assets for things like star ships, created in Blender
  • Game content development... lore. names for technologies, ideas for hull designs, web prototypes (see below)
  • Unity game development... small prototypes to figure out how to implement core systems
  • Business related... setting up a Steam page, planning marketing, figuring out taxes, etc.

I am a programmer for my day job, so I will leverage that to build tools and small prototypes outside of the actual game engines. For example, I came up with Planet and Ship generators that involve my current thinking. These will evolve over time, and will allow me to see how things like work in practice... are they too simple, too complicated, unnecessary? You can find the current versions linked in the bar under the header on every page. If you refresh the generator, a new set of interlinked values is created. I am not sure how much of this will eventually be used, or shown to the player if used.

This week I will be spending most of my development time in Blender.

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