Game 1 Fury of Stars

Fury of Stars Development Logs

June 2023

Update Number 3

The Steam page for Fury of Stars has been created, and the domain purchased. This site has the main pages created, but is sorely lacking in content. 

I also spent most of the week working to learn Blender, and I am getting close to the point where I can make test assets for development.

Rough starship, perforated by a beam weapon.

This is more than good enough for the game, but now I am considering refining things to the point where I can create my own cinematic trailer. Probably not worth the extra work that would require a lot of time. 

Tweaked purple beam version.

I will be concentrating on creating textures and ship models for the next week. Once I have those, I will start prototyping parts of the game, with a goal to start development of the actual game in six months or so. I will also be spending some time working on content... content for the game, for this site, and for the Steam page. 

 

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Update Number 2

I settled on "Fury of Stars" for the title.

My working title for the last thirteen years was "Hardspace", but someone else released a game using it. Another name I considered, "Cemetery of Stars" was visceral enough, but does not evoke the 4X and empire building aspects clearly. All things are compromises, but Fury of Stars has not used for any existing games (video or board), and appears not to be used as the title of a work of fiction (book or movie). As well, the domain is available in all flavours.

I will register FuryOfStars.com this week, and will get it pointed to this website. I will also need to order a Steam page, and look into setting up some social media accounts. 

For a development update, I recently purchased a couple of Unity packages from the big "Spring Sale", including a system for reliable Load/Save functionality and a framework to jump start my development using hexagonal grids. No sense spending a month to reinvent the wheel, and both packages were very affordable at under $50 each.

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